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A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Monday, April 13, 2015

PiP (longstreet): Confederates

Confederate cavalry pouring from the hills


Some progress being made on the Confederacy for Longstreet. The game campaign mechanics promote strong cavalry forces for the Confederacy with the Union getting stronger artillery support. In game cavalry provide bonus for determining reconnaissance but are unlike to be able to hold a determined infantry attack.
Another quirky of the Longstreet campaign if the hero character for units. Each time a unit fights in hand to hand roll a D6 on six the unit gets a hero who gives them a bonus in the game and in the campaign. If the unit already has a hero and you roll a six he is lost for the rest of the game and campaign. It is a nice touch to unit development in the campaign.
Annoyingly cavalry have the option to dismount and get off their horses, which means I now have to paint three regiments worth of dismount cavalry :)
   
Cavalry hero joins his troops


Confederate artillery ready s to fire

Confederate infantry on the march

Confederate lines
That is all for now thanks for stopping by.

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