A random series of articles on war gaming in 40K, FOW and other systems. The headings are, WiP; Conversions and models in various states of assembly. PiP; Paint works on various models. Mission Critical; scenarios or missions to bring a bit of a twist to a normal game. MiA; rules for units and characters that could/should/might appear in a game. Dig In; How to guides on making various types of terrain for different game systems. Sit Rep; Battle reports and after action reports on games played

Sunday, March 19, 2017

AWI scenario: Maurice meets OHW

AWI Maurice meets OHW in the escape

Another round of Maurice AWI goodness with Tonio. This time rather than play a historic scenario I diced up a mission from Neil Thomas’ One Hour Wargames (OHW) rules.  With thirty scenario’s to pick from and options to randomly generate forces this are great source for games when you are stuck for motivation.  In the end the battle saw an American army (Blue team) trying escape the British army (Red team) after a successful raid into their territory.  

The battlefield:
The battlefield is outlined below. The hills block line of sight but do not disrupt units. While the forest block line of sight and do disrupt units

Thursday, March 16, 2017

Chain of command Desert Dust up

Deutsche Afrika korps (DAK) putting the Dak into Dakka dakka